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Re: (TFT) TFT, 2nd edition ?
Oh, also:
* Tweak pole weapon rules.
Add the "stiking at a polearm" rules from Interplay (IIRC). Perhaps reduce
the bonus damage to +1 die, rather than double.
* Tweak weapon abilities
TFT weapon differences are bland. Adding some attack/defense mods per my
previous email might be enough, except: Two-handed weapons don't gain
enough ability to justify losing a shield, for the most part. Probably all
2-handers should do at least +1 more damage for their min ST.
* Add some but not all improvements from Interplay, Codex, etc.
* Personally, I'd also offer a better experience system with more rules for
non-combat improvement of abilities, mundane training, and for combat, a
system which takes into account the actual combat ability _relative_ to the
awarded character's ability, _including_ talents, magic items, equipment of
foes fought (and not necessarily killed or even injured), not just damage
done plus DX.
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