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Re: (TFT) Trav: Production Values, non-seq.
I agree. I always thought Traveler was beautiful
to look at and touch.
As for 'good marketing' I think it is great. The
more kids who try wargaming (or get excited by
any games for that matter) the better.
Warm regards, Rick.
On Sat, 2006-07-22 at 14:30, Craig W. Barber wrote:
> I guess everyone loved Trav, it was just hard to play! Just hit me that part
> of the pleasure of Traveller was merely sensory: the high production values on
> the first booklets. Remember that way way cool black tradedress with a single
> line across it? Every page glossy, slick and heavy, nice sans serif font,
> gorgeous graphics... I think I was too young to understand the impact at the
> time. Gaming's moved beyond that stage now! CTTOI, the same could be said
> for the first hard cover D&D books.
> What do you guys think of the "new" GDW shops in the malls? Each one is a
> sort of corporate game group, no? Every time I walk in, some teenager is
> carefully going over the WARHAMMER "x10K" rules with some excited kid while
> they play a mini-scenario. Good marketing technique?
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