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Re: (TFT) Wargame 5 --> Wizards in TFT Wargame
Rick writes:
> In ITL it says that ~1/200 of the population has
> some magical training.
But note that 'magical training' does not necessarily
translate to military utility, ie: merchants/thieves
with Lock/Knock.
> However wizards are so useful militarily, I would
> expect that a higher percentage of wizards in the
> military.
A true military wizard would be of tremendous utility:
I doubt if you'd see any of them on the front lines.
Rather, I'd expect them to be in the more traditional
support roles: gathering/denying information, healing,
etc. Another use would be in 'battlefield shaping',
walls, shadow, etc could be use to isolate forces,
channel avenues of attack, etc.
> What are the major jobs?
> Concentrated Firepower
Sounds like an argument against letting uber-heroes
lead your legions! Overwhelm the enemy with numbers.
> C^3I
See above. Magic adds a whole new dimension to this
area.
> Healing
Good discussion here.
> Movement
So rivers/gorges will no longer impede movement.
Walls: ugh - these seem to be of marginal military
utility now.
> Defense
Sure, as long as your fST holds up ... but note that
those spells are cast upon INDIVIDUALS, not upon a
group. And here's a good question: if someone hurls
a boulder at you, can it be countered with Reverse
Missiles? ie, is (or should there be) a weight/force
restriction on the Reverse Missiles spell?
> Anti-magic.
I don't have a rulebook handy - but I remember Spell
Shield being a pretty powerful spell.
> Combat Preparation
A-men! Also battlefield preparation.
> One question that came up before is what happens when
> your wizard squad stacked with a company takes battle
> damage?
Same applies to your hero who is leading the company
or squad. But also note that certain damage affects
the company in different ways. For example, an arrow
affects an individual - gas affects a whole host at
once.
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Erol writes:
> On the recovery of fSt, where do you get 30 minutes
> to get back ~20 fSt? I figure 6 wizards, 1 fSt every
> 15 minutes per wizard = 12 fSt back in 30 minutes.
But note that this is only 2 fST per wizard - if each
recasts AID to give the 2 ST and each has DX 11, your
wizard can expect only 8 fST back in 30 minutes, not
12. Note this rate of return can drop if any of the
wizards are overly fatigued or taking damage.
> If I were in charge of a TFT army that had these wizard
> squads, I'd attach them to the commander and the main
> sub-commanders as bodyguard, communication, and scrying/
> scout units.
I agree with this philosophy.
> And wizards are good for knocking down enemy
> illusions and images sent to scout/spy on the
> leaders.
IIRC, ANYone can attempt to disbelieve an illusion.
This means that any illusion cast in the presence of an
enemy army has NO chance of lasting for any length of
time whatsoever.
Dan
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