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Re: (TFT) Magic in combat and TFT...
Time to recommend the "Dominons" computer game series again. Dominions 3
is about to be released. :-)
The magic does get really, really nasty.
I'm working on a mod to scale the magic more like TFT. One of the things I
like about the game is that the mortal units' ratings and combat system
are not far off of what TFT is like, rather than being annoyingly
D&D-scaled with human heroes having silly abililities to survive damage,
etc.
http://www.shrapnelgames.com/Illwinter/Dom3/1.htm
PvK
On Wed, August 23, 2006 2:29 pm, Craig W. Barber wrote:
...
> Instead, with the resources available to a
> nation-state or even a city-state, it wouldn't be tough to come to battle
> with a bunch of new tricks every year! Super long-distance telepathy and
> mind control, fast spell shield against them, hyper-divination, divination
> shield, cloud cover, mass disguise, one way Gate, Gate shield, long-
> distance Word of Command, wide-area Word of Command (a wizard with an
> amplifier?) and so on... you wouldn't use the tool kit of spells from AW
> if you had the resources of a whole nation to do research on specialty
> military spells against your enemy
> and the counter-spells to protect you from your enemy's spells.
>
> It'd get nasty, really nasty.
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