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Re: (TFT) Wargame 5 --> Wizards in TFT Wargame --> Apprentices DX
You're welcome.
I've always found the old D&D system of "everything is found while
adventuring" to be bothersome too. A lot of GMs swear by it though, and curse the new 3e
rules that lay out a regular system for characters to make magic items.
(I like 3e. It's a good system, appropriate for games where magic is an order
of magnitude more powerful than TFT, and where other aspects are likewise
scaled up: "There are Giants walking the earth, and we are them.")
In a message dated 8/24/2006 1:03:39 AM Central Daylight Time,
rsmith@lightspeed.ca writes:
> Thanks Erol.
> I'm dumping this post into my TFT file for
> further thought.
>
> Likely Steve Jackson did it the way he did
> to make it necessary to have organized magic
> guilds / schools. He also liked the idea of
> team work.
>
> But tho TFT magic item creation was orders
> of magnitude better than D&D's "... items are
> found in dungeons ... " system I do think
> that industrial magic is its biggest failing.
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