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Re: (TFT) multiple replies, one message
>> I could only get behind this if it also took into account the difference
>> between Platemail and leather, between Greatsword and dagger, and etc.
>It does. It calculates power based on damage, adjDX, and armor, IIRC.
Then rock on.
>> Can't do that. The _first_ Zombie spell cast sets the Zombie's ST. Later
>> castings of Zombie can only 'heal' the zombie, not pump it up. If it
>> could, your wizard would add 15ST a day until forced to stop...
>> (scribbling campaign notes)
>Oh, that's a good way to do it, and I think it's a valuable refinement,
>but my reading of the spell description is that it specifically does allow
>the strength to be increased: "further Zombie spells, etc., can give it
>more strength."
It's not actually a refinement, it's really the only way to read the spell. "...can give it more strength." is a follow-on thought to 'loses one ST per day'.
But hey, it's your world, go nuts. I know it always bothered me that _healing_ potions worked on zombies. I'm sure I would have been called a mean GM, when I ruled against _that_. Of course, I would also have suggested that certain preservation methods might slow the rate of decay.
Then I would figure out the cost of armor equal to (zombie's ST-8), and make that the mean cost of the preservation methods, balancing the 'preserved zombie' against an equivalent skeleton. :)
I guess I am a mean GM.
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