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Re: (TFT) I knew this guy 3
Peter von Kleinsmid wrote:
The digger is really funny. I'm half-surprised this threw many people.
This exchange has brought to my attention an interesting lesson about
GMing. One I'm embarrassed to say I never quite fully understood until now.
I learned early on in my GMing days that the single most important duty
for the GM is to facilitate everyone having fun. But learning what
makes it fun for others has proven to be a long (30ish years and still
going) string of sub-lessons for me. I never saw the big picture.
But I get it now. It all falls under the simple concept that this is a
role-playing game. The players want to play roles (Duh!). The GM's job
is to facilitate that being a fun thing to do (which includes a lot of
other tasks, often mistaken for the actual job of th GM).
If the guy wants to dig, he digs. Apply game mechanics, try to remember
all aspects of what would really happen if some guy were digging a hole
someplace, add points of interest if you're inspired, and move on with
the story.
It's not our job to force the players to do anything. I've played under
GMs who did that, and those were the most unfun, frustrating,
want-to-quit-the-game moments in all my 30 years as a gamer. So forcing
him to quit digging is just another violation of that commonly-broken
rule.
We don't dictate; we facilitate. So if the boy wants to dig, he digs.
Thank you, David. Your little story just took a few hundred
painfully-learned, complex, interworking rules-of-thumb and melded them
into one conscise whole for me.
- Steve M.
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