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Re: (TFT) My three rules of GMing
My favorite campaign set-up required the players each to create a character
who was a Circus Performer. The circus would travel from town-to-town, and
the players had a valid, plausable & practical reason for staying together,
and a clever way to set up new adventures, aside from the age-old, "We go
into a Tavern looking for a New Adventure." schtick.
Players included a Knife-Thrower (assassin), an Escape Artist (theif),
Strongest-Woman-In-The-World (warrior woman with giant-blood in her veins),
an Dwarf Jester (martial artist / acrobat), an Animal Trainer
(Ranger/Naturalist) and a Master of Illusion (wizard).
Gav
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