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Re: (TFT) Outdoor Scale - Request for Comments



On the tiny hex paper, I use the following scales:
 
Dungeon or City: 1 tiny hex = 1 megahex 
Local Map: 1 hex = about 100 yards (think football field or big city block)
Region Map 1 hex = about 10 miles
 
On a region map, I expect a party to travel (remember, most heroes are loaded down):
 
3 hexes if walking
5 hexes if running/fast march
5 hexes if riding horses with gear
8 hexes if riding horses without gear
8 hexes if riding horses in a hurry with gear
10 hexes if riding horses without gear in a hurry
 
Once upon a time I tried to figure out the exact MA/seconds to calculate the distances, but it came out being unrealitic as I recall.  
 
Ultimately, I'll fudge any of the calculations above depending on the attributes of the party, or the time constraints on the misison.  Topographic lines are also nice on a map rather than goofy looking /\^/\ drawings. 
 
Good Fortune,
Rick Walters
 
 
 
 
 
-----Original Message-----
From: peterson@vigyan.com
To: tft@brainiac.com
Sent: Mon, 18 Sep 2006 8:39 AM
Subject: (TFT) Outdoor Scale - Request for Comments


Greetings!  Thanks, those of you have posted recently, for making the TFT list 
lively and interesting.  I have really enjoyed your posts.  

In the process of working out my current wilderness campaign, I have been trying 
to work out a wilderness map scale that makes sense to me.  I would be grateful 
to anyone who has a minute to share their own solutions to this problem, or who 
has comments on my work-in-progress.

The wilderness scale offered in TFT:ITL is 20m per hex for the Village map and 
12.5 km per hex for the regional map.  The advantage of this is that the 20m hex 
can be drawn neatly with megahexes.  I have a real problem working with 12.5 km 
regional hexes, however.  I am pretty badly metricly challenged and have trouble 
visualizing it.  

I am using 1970's Judges Guild campaign maps in my current TFT campaign (#10 
Lenap, to be precise).  Here is the solution I came up with:   use 16m per hex 
for village-scale maps.  The JG campaign hexagon system maps have 25 little 
hexes across each larger hex.  See http://www.judgesguild.com/pdf/campaignhexes.pdf 
for an example.  If you use a 16m hex at village level, your next level up is a 
400m hex.  JG called this "Grand Tactical" level.  The next level up is a 10 km 
hex on the campaign map.  This distorts the 5-mile-per-hex scale that JG 
intended, but the change is acceptable.  

Meanwhile back in the TFT system, a 16m village hex is four megahexes across.  
This can be neatly drawn, but the 16m village hex to Melee hex drawing doesn't 
come out so neatly.  Oh well.  

On to travel time and distance.  ITL suggests that a party on foot can travel up 
to 50 km per day by road and about 25 km per day off-road through light woods.  
Does anyone have any experience that would suggest if this is reasonable?  It 
seems a little high to me.  

Thanks for all comments and suggestions!

David Peterson

PS:  If you are interested, you can see the new re-make of the Lenap campaign 
map here:  http://www.judgesguild.com/pdf/lenap/lenap.pdf



<br>-----
<br>David Peterson
<br>ViGYAN Inc.
<br>30 Research Drive
<br>Hampton, VA 23666-1325
<br>(757) 865-1400
<br>(757) 865-8177 FAX

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