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Re: (TFT) Online Melee

Functional is definetely better than graphics with no game play. Also, browser-based is a good way to go because its probably easier to turn that into an accessible, multi-player online experience.

The counters that I have I got from PDF's at http://www.jgimmigration.com/tft/index.htm -- I'm cleaning them up manually and turning each counter into 100 x 100 pixel gif images, and scaling them down a bit when the board is drawn. I'd be glad help with graphics, let me know what you need.

I think it would be great to turn a microquest adventure into a computer game, where the computer controls the encounters with a simple AI, and displays the graphics and text for each room or outdoor area you enter. That, after my first, more simple goal of head-to-head arena combat.


Steve Reinhardt <stever08@fastmail.fm> wrote: Hi Lloyd, Richard, Greg and everyone else who has thought about making
an online version of Melee/Wizard.  Your experience and suggestions are
very helpful in the game I am working on.  So far I have pretty much
neglected the display and player interface.  My first version I imagine
will be functional but ugly.  The result I am aiming for in this version
is a browser-based (javascript) game for running the combat parts of the
various microquests and small arena combats on one PC.

Richard posted a nice list of many of the implementation challenges, and
he and Lloyd offered some useful suggestions for the user interface and
for incorporating spells.  Lloyd's map and figures look great.  If you
have any more gifs or jpegs of figures or a blank map I would greatly
appreciate it if you could send them to me.  I would be glad to send you
what I have built so far.  It addresses many of the challenges from
Richard's list but it is pretty crude and not well documented.  Some of
it may be useful in the app you are working on.

So far I have not had to resort to trigonometry for anything.  Hexes are
identified by a pair of coordinates and distances are measured by
counting hexes rather than along a straight line.  Line of fire is also
handled by looking at intervening hexes based on these coordinates.  I
haven't planned on building the map.  I was just going to overlay
figures over an image of the map, tilted so the hex-grain runs

One thing I have been putting off is handling turning of multi-hex
figures (and these will be limited to 4 hexes).  Also, the display right
now is pretty laughable.  The figures are pairs of ascii characters used
to show ID and facing.  And I really don't want to show off my giant
8-).  All in all, though, I think it is coming along pretty well.

Have a good weekend everyone.
  Steve Reinhardt

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