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Re: (TFT) Square megahexes links



Thanks for the kind words.

Y-intersection: Believe it or not, I never thought of making a 3 way with
these.  You're right, your three way is way better than the original.  Does it
rotate the hex grain by 30 degrees or is it all OK?  Solving a different
problem (ONE hex corridors at 90 degree intersections) I get a hex grain
rotation problem when I bring together 4 one hex narrow corridors at 90 degree
intersection (using a mystical 4-sided hexagon I call "a square").

Hex grain rotations can usually be solved, however, pretty much the same way
they come about, so I wouldn't worry it.

Craig

  ----- Original Message -----
  From: Ed Thorn
  To: tft@brainiac.com
  Sent: Friday, October 20, 2006 3:28 PM
  Subject: Re: (TFT) Square megahexes links


  I like this idea very much.

  You can also make a decent 'Y' intersection with an O and three H-style.

  ----- Original Message ----
  From: Craig W. Barber <craigwbar@comcast.net>
  To: tft@brainiac.com
  Sent: Friday, October 20, 2006 3:08:31 PM
  Subject: (TFT) Square megahexes links

  Cris, you're a God, tinypic seems to be working.  Now I wish my pix had
  heavier lines around the edge of each m-H.  Oh well.

  ----- Original Message -----
  From: Craig W. Barber
  To: Craig W. Barber
  Sent: Friday, October 20, 2006 1:00 PM
  Subject: Square megahexes

  Square megahexes: The idea is to checkerboard a traditional megahex type A
and
  a concave type B megahex (they nest) so that the overall field of megahexes
  all have "straight" junctions with 90 degree angles.  This way, you can plot
a
  TFT dungeon or town on square graph paper.

  I've never worked out the range effects in practice.  Theoretically, it
might
  hurt "Thrown" type effects at the expense of "Missile" effects: 14.28%
divided
  by 2 more hexes per megahex, on average.  More importantly, on a megahex
basis
  (for example, for Missile Weaps or Spells), it returns us to the original
  problem with squares, that is, you can shoot 41% further in a diagonal
  direction on a square grid than you can at the 90 degree angles.  That
said,
  I'm willing to put up with that sometimes if it means that Brandywine can
have
  square buildings and dungeons can have corridors intersect at 90 degree
  angles.


  http://i11.tinypic.com/404ri87.jpg



  http://i11.tinypic.com/4g6zkgn.jpg



  http://i11.tinypic.com/4bel3xw.jpg



  http://i11.tinypic.com/2mzz57p.jpg
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