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Re: Re: Re: (TFT) Flying combat



I can't remember a rule about "Opportunity" attacks, but I let my players
choose to Wait for an opportunity.  They can choose this when their Dex is
called, and can hold it (presumably forever) until a time that they choose to
attack - Out Of Order.  Thus, when a High-Dex flier swoops down for an attack
the first time, they a character may not get a chance to swing.  On the
character's turn, he chooses "Wait for Opportunity Attack", and can hit First
- out-of-turn - as soon as the Flier comes back for seconds.

Gavatar
  ----- Original Message -----
  From: paleryder1@verizon.net
  To: tft@brainiac.com
  Sent: Friday, November 03, 2006 4:01 PM
  Subject: Re: Re: Re: (TFT) Flying combat


  Hi Eric. You wrote:

  " Adding 3 dimensions means that anytime the flyer adds some
  height, groundpounder can't reach/impede.  Thus, as long as the
  ceiling is high enough, I would rule the flyer not engaged, while the
groundpounder is, just as a backstabber is not engaged per the
  rules.  But the backstabbee is."

  I never thought of it that way. Good point. It does make some sense to
compare flier vs. ground to to backstabber vs. backstabbee. I guess the effect
is that regardless of whether or not you're "engaged", if the critter is close
enough for your weapon to reach while in one of your front hex zones then you
can attack it in melee.

  Now just how a ground guy goes into HTH with the flier is something else! I
think that you would not (could not) rely on MA because the flight MA would
always prevail and HTH would never occur without agreement, except maybe in
very confined spaces. In DT2, the rules allow slimes to engage in HTH based
upon +3 advantage on the initiative regardless of the relation of their MA to
the opponent. If the flier is in the same hex (albeit above) or adjacent hex
and the ground pounder had a signficant initiative advantage, perhaps some
attempt could be made to grapple the hovering/passing flier as long as it
could otherwise conduct a melee attack. I don't know, maybe you need
acrobatics or UC talents. I can envision this happening in an upcoming game. I
just want to have a reasonable response.

  Thanks.
  Aidan
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