My own solution to the occasional need to split TFT attributes is to use
disadvantages: Specifically my Limited St, Limited Dx, and Limited IQ
disads. So a
character might take high St and levels of Limited St to represent being
tough but not buff, or high Dx and levels of Limited Dx to represent being
agile
but clumsy with his hands (or vice versa), or high IQ and levels of
Limited IQ
to represent being experienced and strong-willed, but not terribly witty
or
perceptive.
I should note that I've recast disads in TFT as negative cost talents;
they're things that give points to buy more talents, spells, etc., rather
than
granting points of attributes directly.
Query for the list: Does anyone here have a strong game-design argument in
favor of having TFT disads add to a character's attributes rather than his
"skill points"? Or is it mostly done that way only because the original
Space Gamer
article did things that way?
Erol K. Bayburt
Evil Genius for a Better Tomorrow
In a message dated 11/11/2006 7:40:56 PM Central Standard Time,
paleryder1@verizon.net writes:
Thanks Rick. I think that the three attribute structure of TFT is
sometimes
seen as a weakness because the level of abstraction is sometimes hard to
grasp and I think our culture, in general, leads us to things more
detailed.
I think that for the most part TFT's level of abstraction is fine but, as
some have pointed out, you lose a little detail as the rules are written.
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