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(TFT) One second turns



<<<<<The biggest difference, IMO, is that TFT has 5 second turns, while GURPS has 
1 second turns. That's why TFT movement seems higher; on a per turn basis it 
is, but on a per second or per minute basis GURPS characters are faster. 

Very fast combat turns is a Steve Jacksonism. Back when TFT came out, 5 
second turns were very fast for roleplaying combat rules. Now combat turns of 5-6 
seconds are common (and IMO the Right Thing). But when other games went to 
shorter combat turns Evil Steve was emboldened to go to 1 second turns (a mistake, 
IMO). 

It could be worse, though. I remember the early editions of Car Wars where 
the turns were divided into 1/10th second phases - *almost* short enough to 
allow one to plot the movement of individual machine-gun bullets. >>>>
    
  This was the exact reason that GURPS was a turn off to me!!!   Moving 15 feet per second, swinging a sword, parrying, and dodging all  in one second did not seem to me to be too realistic even for an  (superhero or not) RPG.  As a result of this I quit playing  GURPS.  This and the problem of keeping up with all the player  characters abilities when GMing.
    
  Yours in Cidri,
    
  Justin


 
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