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(TFT) One second turns
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- Subject: (TFT) One second turns
- From: brethalda <firstname.lastname@example.org>
- Date: Wed, 22 Nov 2006 20:11:55 -0800 (PST)
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<<<<<The biggest difference, IMO, is that TFT has 5 second turns, while GURPS has
1 second turns. That's why TFT movement seems higher; on a per turn basis it
is, but on a per second or per minute basis GURPS characters are faster.
Very fast combat turns is a Steve Jacksonism. Back when TFT came out, 5
second turns were very fast for roleplaying combat rules. Now combat turns of 5-6
seconds are common (and IMO the Right Thing). But when other games went to
shorter combat turns Evil Steve was emboldened to go to 1 second turns (a mistake,
It could be worse, though. I remember the early editions of Car Wars where
the turns were divided into 1/10th second phases - *almost* short enough to
allow one to plot the movement of individual machine-gun bullets. >>>>
This was the exact reason that GURPS was a turn off to me!!! Moving 15 feet per second, swinging a sword, parrying, and dodging all in one second did not seem to me to be too realistic even for an (superhero or not) RPG. As a result of this I quit playing GURPS. This and the problem of keeping up with all the player characters abilities when GMing.
Yours in Cidri,
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