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Re: (TFT) First attacks in HTH
At 01:57 PM 11/23/06 -0800, Lloyd wrote:
This sounds very reasonable to me. So, shifting into HTH is an attack that
occurs in adjDX order; e.g. the attacker does not get to also strike in
the same turn. But if the defender has not done an action yet he would be
able to strike in HTH that turn?
Yes, that's my interpretation of Advanced Melee (AM) exactly.
There are some grey areas with HTH subject to interpretation, but I don't
think a HTH losing his action is one of them.
The grey areas with HTH:
* At least one printing of Melee (but I don't see that AM says so anywhere)
say that the attacker also gets to attack on the turn he initiates HTH, if
he succeeds on entering HTH. I could see ruling either way, though of
course it should be agreed before playing if possible.
Or do I have it wrong about attempting HTH being an attack...? Since it
is also supposed to be possible to move into HTH (given higher MA, back
to wall, etc...) then I guess both figures would get to strike in HTH
* I think moving into HTH during the movement phase is a grey area, for AM.
It would be more simple and streamlined (and reasonable, I think) to
interpret AM as saying HTH initiation is always an action and never done
during movement. It also seems fairer to figures who don't want to get
forced into HTH.
However, though I don't have my older printing of plain Melee handy,
the one at hand ("Revised Editon by Guy McLimore and Howard Thompson" in
PDF from the web) does explicitly say that there are two ways to initiate
HTH: "A Disengaged figure picks option (a) to initiate HTH combat, moving
onto the enemy's hex during movement and attacking during combat. An
Engaged figure picks action (k), entering the enemy's hex AND attacking
during combat." And I do seem to remember we played that way, at least
HOWEVER, it's important to remember that both AM and Melee also
clearly say that a figure must stop when entering an enemy Front hex, so if
someone tries to enter HTH combat during Movement, they can only attempt to
do so via a Side or Rear hex. Also, if a figure is stopped during movement
by a Front hex, they won't be able to attempt HTH that turn unless they
moved half or less their MA to get there, because otherwise they get no
* Since both AM and Melee say HTH initiation is an attack, one might also
rule that initiating HTH from the side or rear also requires the attacker
to move less than half his MA. This would limit the weird-looking move of
figures running all the way around someone to jump them from behind. I
can't really imagine that working in real life unless the target was
distracted into staying facing one direction (e.g., was engaged by someone
* For conditions to initiate HTH, that "Revised" printing of plain Melee
also says "side or rear" rather than AM's "from the rear".
* AM also says (or strongly implies) that an engaged attacker is limited to
attempt HTH against one of the figures who is engaging him. Since entering
HTH is an attack, and attacks can only be done against targets in Front
hexes, I'd say the reverse is also true: HTH can only be attempted on
someone in a Front hex.
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