Doesn't that negate the benefits of winning the initiative?
It seems to me that a player who allows his foe to run
around him has been beaten tactically. Maybe I just
dont appreciate the issue.
---- Gavatar <gavatar@comcast.net> wrote:
I do a similar thing, Rick. I allow a facing change
immediatly before or after moving, or immediately
when a foe engages you (I don't do the -2 dx
penalty, though). That fixed the run-around.
With multiple foes, it may be advantageous at times
to save their facing change if you anticipate a
nastier foe charging in.
From: "Rick Smith" <rsmith@lightspeed.ca>
> On Sat, 2006-11-25 at 12:13, John J Hyland wrote:
>> I've never had the run-around question come
>> up in relation to HTH,
>
> In my campaign, everyone may do a "last minute twist"
> and change their facing after movement but before
> actions. This gives them a -2DX for the rest of the
> turn.
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