At 4:56 -0500 11/18/06, Aidan (?) wrote:
I have an 8, 6 and
3 year old. I'm not sure they're ready for a dungeon crawl...although
they
don't mind taking over the galaxy on Star Wars Battlefront.
Based on my experience, 6 seems the minimum to get much into the game as a
wargame. Even then, many of the role-playing aspects will be hard to
"regulate" - kids younger than that just don't have the same concept of
"fantasy" or same requirement for consistency within a world that adults
do, so there will be a lot of referee/player clashes about "you can't do
that". (Playing by canon helps some here).
Also based on my experience, boys don't mind hack/n/slash fighting, but
girls will want to spend a lot more time on role-playing and developing
relationships. This is probably pretty personality dependent, but your
campaign probably needs to be able to support both if you've got both.
My experience is limited - kids now 6,10,13 and been playing for a couple
of years. The 4-year-old was just *barely* interested when we gave him a
strong dumb fighter and told him when to roll the dice and what he had to
roll. His two older sisters were *thrilled* to discover the "mundane
talents" (Baker, etc.) in the talent list.
--
Mark Tapley, Dwarf Engineer
(I haven't cleared my neighborhood)
210-379-4635 Dwarf Phone, 210-522-6025 Office Phone
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