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Re: (TFT) Re: Kids and TFT
I concur with David. When my kids are playing Total War: Rome or Star Wars
Battlefront or the Star Wars miniature game, although they are concerned
about winning they don't identify personally with the characters. Knowing
what I know about them, I think they would have a difficult time losing a
character that is personal to them. Heck, when I played years ago, my
younger brother had a VERY hard time dealing with the death of a character-
and he was a teenager! It might be an interesting experiment. Couldn't
someone do a PhD thesis on this topic? ;-)
Aidan
----- Original Message -----
From: "David O. Miller" <davidomiller@verizon.net>
To: <tft@brainiac.com>
Sent: Friday, December 01, 2006 9:36 PM
Subject: Re: (TFT) Re: Kids and TFT
When we play any rpg my 7 year old son has a real problem with the
possibility of having his character get killed. He loves to play Heroscape
and Star Wars Miniatures and has no problem when his figures get wacked
since, obviously, these are not full fledged people in his mind. They are
more like playing pieces on a board game. But give him a rpg character
with a name and skills, weapons etc. and he gets very protective of him.
It's very interesting. I played a dungeon game with him and his older
sister (she's 10) and he had to quit in the middle of the game because his
barbarian got a little hurt and he became scared of loosing him. He
wouldn't fight anything and wanted to simply leave the dungeon. (My
daughter went on to win the scenario and my son's barbarian ruled the
day!)
--David O. Miller
I have an 8, 6 and
3 year old. I'm not sure they're ready for a dungeon crawl...although
they
don't mind taking over the galaxy on Star Wars Battlefront.
Based on my experience, 6 seems the minimum to get much into the game as
a wargame. Even then, many of the role-playing aspects will be hard to
"regulate" - kids younger than that just don't have the same concept of
"fantasy" or same requirement for consistency within a world that adults
do, so there will be a lot of referee/player clashes about "you can't do
that". (Playing by canon helps some here).
Also based on my experience, boys don't mind hack/n/slash fighting, but
girls will want to spend a lot more time on role-playing and developing
relationships. This is probably pretty personality dependent, but your
campaign probably needs to be able to support both if you've got both.
My experience is limited - kids now 6,10,13 and been playing for a couple
of years. The 4-year-old was just *barely* interested when we gave him a
strong dumb fighter and told him when to roll the dice and what he had to
roll. His two older sisters were *thrilled* to discover the "mundane
talents" (Baker, etc.) in the talent list.
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