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Re: (TFT) Re: TFT Digest -Gladiators, Gladiators!
I've thought about a TFT campaign in which the player characters are
gladiators. I would be great to use the historical weapons and
armor, but there are problems. One is the weird stuff about armor on
just one limb, but it sounds like that can be handled. The other is
that players will want a character with high strength to wield a big
weapon, and the historic gladiators don't do that. It might be more
fun for my players if I let them use whatever hand to hand weapons
and armor they want.
I read that the Roman gladiators usually survived their fights. I
think that the way to simulate that would be to modify the "practice
combat" rules from the basic Melee book: that a player can't fight on
when his strength is 3 or less, and that characters who are knocked
out that way can't be attacked. You only die if someone hits you so
hard that you're taken from above 3 hit points down to zero, hard to
do if the target is wearing armor. The practice combat rules also
say that weapons are blunted and do half damage, but I don't think
that's appropriate for the arena.
If a gladiator is killed, the manager of the gladiator who killed him
may have to pay a fee. That's one reason why killing was
discouraged. If the crowd's in a bad mood though, the officials may
decide to please them by ordering a gladiator to actually kill his
opponent.
--Scott
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