[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: (TFT) to hit based on opponents DX
Not all combat systems include defenders' abilities in attack rolls, but I
think it's a good idea (and it's absence disappoints me, as a
GURPS and Dominions both include defenders' abilities.
In GURPS it is two actions and two rolls. If the attacker makes their roll
but not a critical success, then the attack was good enough to hit but the
defender gets a roll to prevent the attack (a different value depending on
what they choose to do to defend).
Dominions (computer game) is just a comparison of adjusted attack versus
adjusted defense with no choice involved (but some die-roll modifiers). In
a human-powered game, this would be a bit faster than the GURPS system
(but makes it easier to out-skill defenders and makes defense less
Of course, there have also been some TFT house rules for this posted to
this email list over the years.
Post to the entire list by writing to email@example.com.
Unsubscribe by mailing to firstname.lastname@example.org with the message body