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Re: (TFT) Hex and Earth LOS ranges
> ----- Original Message -----
> From: "Craig W. Barber" <craigwbar@comcast.net>
> Useful tidbit for RPGs:
>
> According to my old "SURVERYING" textbook (Moffitt/Bouchard. Harper and Row,
> NY):
>
GREAT stuff Mr. Barber!
Thank You!
>
> Finally, remember all the caveats available to the GM:
>
> 1. "Earth? What is this Earth you speak of?" If Cidri is a ringworld,
> then visibility is actually infinite. (Think about cosmonauts looking down
> from LEO: it's easy to see through a rapidly thinning layer of air only a few
> miles thick. Ditto for Louis Wu looking up at the Arch.) This one is my
> fav.
> If Cidri is a monster sphere, then the equations need adjustment. (Have fun.)
No kidding! Ergo my attempt to push the Cidri as Hyper-Reality (Number of the Beast, Cronacles of Amber) bit. I can even make the arguement that...
TFT ITL pg. 4
"Yet even the great Book of Maps lists 911 locations which cannot be found within the known area - including the mountain city of Paska-Dal, which (by Gate) has carried on commerce with gem merchants everywhere for at least four hundred years."
It actually reads nine hundred and eleven 'locations..' I added the 911 for emphasis. Make of it what you will... lol
> If it's flat (why not? makes a lot more structural, dynamic and gravitational
> sense than most options) then visibility is theoretically "infinite" but
> functionally sharply limited by atmospheric scatter: 1 mile of SURFACE air
> with normal dust in it is "clear", 10 miles is misty, 100 miles of normal
> surface air is a wall. (NOT equivalent to the cosmonauts view.)
> 2. Not all places on Earth are perfectly spherical, in fact, even the
> oceanic surfaces have wide altitude variations due to gravitational
> anomalies.
nice point. Reminds me of the Physics joke with the farmer and the cows. Punch line; The Physicist draws a circle on the chalkboard, points to it and says, "Assume this is a cow."
> 3. "My my my, it sure is hot today... Hey! The lost city is right over
> there! Can't be more than a mile away from us! We won't have to go very far
> into the Desert of Sure Death!"
Yeppers! It's even MORE fun to show them mathmaticly exactally HOW you killed 'em. Sorta like salt in the wound. :-)
> 4. "It's just slightly misty. Visible range is EXACTLY 250 megahexes. Now
> roll 3 vs. IQ, damnit."
ROTFLMAO!!!!!
> 5. "Sorry, General Pickett, didn't I mention that swale?"
Yes again. I do think however that there is an advantage to being on 'home ground' so to speak and so twords that end once a figure in my game gains control of a location (either directly or through a follower) then it's their responsability to keep the map. If I want to regain control of a property as GM then I have a KIND of advantage in that I have default control of the NPC's but since I advocate a limited resource system I have a limited number of people available to me as well and if I kill too many NPCs from the village (for example) then the village can't feed itself and bye bye village. If I want more people then the better I take care of them the longer their half-life, the lower their infant mortality, etc.
Oops, I babble.
Anyway I haven't laughed that hard in a while.
Thanks.
--
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