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RE: (TFT) Hex - Google Maps & bad math
Thanks Mr. Barber
I ought to be able to fix my thinking thanks to your GREAT post.
> ----- Original Message -----
> From: "Jay Carlisle" >
> > At sea level in optimal conditions I can see about 2 1/2 miles.
> > (like triangles method, center of earth)
> >
> > Here's the rest of my back of the envelope attempts...
> >
> > 20ft above; I can see 6 miles
> >
> > 300ft; 23miles
> >
> > 3500ft; = 80miles
> >
> > 16,000ft; = 330miles
> >
> > more in a bit...
> >
>
> Okay the point of this one is to use the "Eye Altitude" function on
> Google Earth to pull my maps. We start at 3958.94miles to view the
> planet minus the poles. I'm looking for the Eye Altitudes I'd have
> to be at such that useing a standardised hexgrid I get measures of
> 20m, 40m, 12.5km (sts) and etc. I've got a pretty good idea of how
> this should work but the problem is actually trickier than it'd
> seem at first blush so I'll wait till I've worked the math on this
> one.
> So far I have noticed that a 6ft tall person who looks straight
> down at thier toes with thier chin on thier chest and then looks as
> far forwards as they can without raising thier chin from thier
> chests can see about 250 to 300 cm in front of themselves. This is
> about 2 hexes.
>
> Oh and the above figures were done for purposes of map description.
> Having never lived even VAGULY close to mountains I was struck by
> how visable the things were. I mean even the small ones can be seen
> for quite a distance. Were that I was traveling via foot and there
> are mountains in the area I'd have to get into the woods or a
> canyon or some such to get lost. Tall trees are a smaller version
> of this. Of course every situation is diffrent but in general
> players are gonna see the woods a day before they get to them...
>
> 300ft is in the ballpark for many conifers, etc.
>
> "20 miles a day on beans and hay" is an old calvery saying. I find
> that this is a reasonable expecation of travel distance for a day
> especally for a group of people.
>
> There's more of this but first there's more to say about hexes and
> this is drifting into a more general discussion of scale. So.....
>
>
--
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