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Re: (TFT) Re: Building; square megahex
> ----- Original Message -----
> From: "Craig W. Barber" <craigwbar@comcast.net>
>
> > Hexes can be counted.
> > the math is burried with the counting...
>
> Yeah, agreed. And thanks again for the kind words, hey, I'm going crazy,
> wanna come?
I'm with you!
> Fundamental problems:
>
> Condition 1) Humans build buildings square, then later some Chinese genius
> makes the whole city square. We play football on rectilinear fields, play
> chess on square boards...
this is the "cheapest" building solution.
> Condition 2) Outside the building / city Mother Nature lets things grow any
> old way: Mother Nature is one lousy housekeeper. Even hexes don't necessarily
> solve the problem: I seem to recall that the grognards at SPI had an on-going
> battle for YEARS back in the 1970s or so, argueing about whether rivers should
> be regularized to follow hexsides or treated as a hex terrain that wanders in
> and out of hexes naturally.
Ma, nature has certain rules that only play out on a LARGE SCALE.
> Maybe we ARRGGGHHHH!!!!! have two different mapping systems? Use rulers
> outside the city, squares or square megahexes inside the city.
Actually we ALREADY have a BOATLOAD of maping systems... (Forest Lords vs. Elyantia vs. Mr. Pashas vs. etc...) (what about conceptual maps?)
I'd like to agree on a group of scales...
STILL need to be able to convert ANY map/info into game terms
> Dangit, Jay, now you've got me typing stream of consciousness here.
>
> Craig B
Sorry! LOL
My machine isn't here yet.
> PS The dwarves like to tunnel, however, on the basis of an irregular pattern
> of hexagons alternating with squares and triangles, while elven buildings are
> laid out on floorplans of non-recursive irregular patterns of infinite wonder
> and beauty. Really. Honest.
http://www.boardermail.com/scripts/common/home.main?a=8f98139853a8036d3ca404371ff604aa16af82e7f4e673a3386c5f50dbb046ed1103323e24a884ecd572f1d43bd9434f2a3de1fbed635f24a3fb3faf86798544fd32090043
http://www.ics.uci.edu/~eppstein/junkyard/penrose.html
I Believe you...
Thanks for the feedback
Jay
--
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