[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: (TFT) Making Defending more useful - Damage after armor is 1/3...



Rick,

What is the rationale behind the "divide by 3" mechanic?

---- Rick Smith <rsmith@lightspeed.ca> wrote: 
> DEFENDING:
>   When a figure defends all attacks thru the 
> figure's front hexes must roll 4vsDX to hit
> instead of the normal 3vsDX.  In addition, 
> any hit that does succeed and which penetrates
> armor does 1/3 damage of the after armor damage
> round down - but a minimum of one point.
=====
Post to the entire list by writing to tft@brainiac.com.
Unsubscribe by mailing to majordomo@brainiac.com with the message body
"unsubscribe tft"