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Re: (TFT) Making Defending more useful - Damage after armor is 1/3...
Rick,
What is the rationale behind the "divide by 3" mechanic?
---- Rick Smith <rsmith@lightspeed.ca> wrote:
> DEFENDING:
> When a figure defends all attacks thru the
> figure's front hexes must roll 4vsDX to hit
> instead of the normal 3vsDX. In addition,
> any hit that does succeed and which penetrates
> armor does 1/3 damage of the after armor damage
> round down - but a minimum of one point.
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