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Re: (TFT) Making Defending more useful - Damage after armor is 1/3...



On Mon, 2007-15-10 at 09:46 -0700, Christopher Fuhrman wrote:
> The 1/3 damage seems arbitrary, but I guess it could be 1/2 or 
> 1/4 or even some subtraction (like a shield), again with the 1 
> pt min.

 True, I was also considering 1/2 round up.


> 
> ...There's an implication that adjDX helps you defend, which 
> doesn't seem to be included in the initial rules. ...

  Where in TFT does it suggest that adjDX helps you defend?


  Warm regards, Rick.
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