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Re: (TFT) Re: Building; square megahex



> ----- Original Message -----
> From: pvk@oz.net
> ...
> >> From: "John J Hyland" <johnnyboytmm@juno.com>
> >> A great
> >> way to accomplish this is to draw whatver you want, to the
> >> appropriate scale (say 1inch is 5 ft,) then print an appropriate
> >> hexgrid on a transparency, and you can drop a hex grid for melee
> >> onto any picture at all.
> ...
> 
> Ya, I did this with my TFT / GURPS games about 20 years ago, and I really
> liked the results. You can draw action areas on plain paper, and then save
> them for later as well, which is another nice advantage over cut-out
> megahexes and plain maps with counters, and even over rubber mats where
> you draw the terrain on (because then you have to erase it to re-use the
> mat).
> 
> PvK
> =====


I use transparencys with the "HO" points marked as described in permanent markers (Sharpie) and tack these over corkboard with 'battle maps' pasted to them with the vertices and centers aligned. I can either draw out locations useing dry erase markers 'on the fly' or I can take prepaired maps and slide them between the transparency and the battlemap(s). I use proportional figure counters with a stick pin through the middle, that sticks into the corkboard in hex centers.
Oh and of course the small "scalemap" for focusing in REAL close on a given megahex...

Proportional counters are FUN!

Giving a Dragon an articulated tail is a nice advantage for him.

Also as my Dragons are more orental in styleing, it is usually a susprise to a new player how "wide a berth" to give them. A killer suprise.

Jay

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