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Re: (TFT) Making Defending more useful - Damage after armor is 1/3...
- To: tft@brainiac.com
- Subject: Re: (TFT) Making Defending more useful - Damage after armor is 1/3...
- From: Christopher Fuhrman <fuhrman8or@yahoo.com>
- Date: Mon, 15 Oct 2007 14:51:16 -0700 (PDT)
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Hi Rick,
(Yahoo mail's new beta is out, and still they can't get message quoting to be as nice as some of the old unix email programs...)
----- Original Message ----
> From: Rick Smith <rsmith@lightspeed.ca>
> To: tft@brainiac.com
> Sent: Monday, October 15, 2007 5:05:50 PM
> Subject: Re: (TFT) Making Defending more useful - Damage after armor is 1/3...
>
> On Mon, 2007-15-10 at 09:46 -0700, Christopher Fuhrman wrote:
>
> > ...There's an implication that adjDX helps you defend, which
> > doesn't seem to be included in the initial rules. ...
>
> Where in TFT does it suggest that adjDX helps you defend?
Nowhere that I know does it suggest it explicitly. I was going by the premise that adjDX influences combat ability, and that defending was a combat action one takes.
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