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(TFT) Avert Spell
Gents,
I've been trying to put an adventure together that involves vampires. ITL
states that holy symbols act like Avert spells on vampires under 14 IQ. Well,
I looked at AW and realized that I don't recall how to play the Avert spell.
The text for the spell states that a victim must end his movement at least 2
hexes further from the wizard than he started, each turn the spell is on. Does
this mean that an ongoing Avert spell/holy symbol would push an opponent back
2 hexes ever turn and the opponent could not approach closer? I vaguely recall
that when we played 25 years ago, we just kept the opponent two hexes away
but the spell seems to state that ever turn the distance is increased by 2
hexes from where the opponent started that turn. As stated in AW, it seems a
wizard could move away from the opponent and the opponent would still move
back 2 hexes from where the opponent started as long as the spell is
energized, or with vampires as long as the holy symbol is present. There
doesn't seem to be a range where the Avert ceases to work. I'm assuming this
is the first thing it happends regardless of which side won the initiative.
How do you guys play this spell?
Aidan
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