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Re: (TFT) Scale



---- Cris Fuhrman <fuhrmanator@gmail.com> wrote: 
> On 11/5/07, Craig W. Barber <craigwbar@comcast.net> wrote:
> >
> > Hmm... true what you say Jay, at 5 seconds per turn, people are
> > either fighting on downers ("Like, wow dude, I'm like, swinging
> > here...") or the turn represents more than enough time for merely 
> > a single blow and PCs are being subsumed into statistics.
> 
> I don't think it has anything to do with fighting on downers (although 
> I like the metaphor). I think Mr. Jackson sought to abstract and
> compromise for playability and simplicity.  Here's my interpretation 
> of 5-second turns:
> 
> I listen to the quartz clock on my wall tick off 5 seconds. I imagine 
> a combat between armored warriors wielding maces, broadswords,
> battle-axes, rapiers and unarmed combat. I can easily imagine the
> movements, the attacks, the reactions, etc. combined together filling
> up 5 seconds. If you throw into that missile weapon actions, spell-
> casting, etc., it's pretty clear that 5-second turns is a not-so-arbitrary
> compromise for a time interval of a turn.
> 

The only problem with this is the actual Melee rules: NOTHING in
Melee is simultaneous.  Damage to a figure is not applied at the end
of a turn, it is applied the moment it occurs (and may actually prevent
the damaged figure from attacking that turn).

Which brings us back to "Dude, I'm swinging here ..."

Dan
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