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RE: (TFT) Is it an RPG or really a Tactical RPG?
Your impressions are spot on. It all began with simple board games named
"Melee" and "Wizard" then evolved into an RPG. Of the three core products,
"In The Labyrinth" was the last and layered RPG elements on top of the board
games and tied them together. That's why, it would be virtually impossible,
IMHO, to play TFT as a pure (or "true") RPG. The essence of TFT is the
encounter on the hex grid with just enough role playing to get from
encounter to encounter. This is true, of course, of any RPG. The others that
you mention focus of the role playing, rather than the board game, so an
encounter can be played without any physical representation at all.
P.S.
Don't worry about getting flamed too much. Months ago I suggested that the
hex grid and counters could be replaced with inches and miniatures. Whew!
You would have thought I had made the suggestion to grind sacred cows into
Big Macs by the vitriolic responses. I do understand the desire to maintain
the "purity" of TFT though. In a way, I think that the conservation of TFT,
the reason we still have it today, is because of people who have supported
it and invested a lot of themselves in to it.
Ray Rangel
ray.rangel@cox.net
http://xraysvision.blogspot.com/
> -----Original Message-----
> From: tft-admin@brainiac.com [mailto:tft-admin@brainiac.com] On Behalf
> Of Christopher Brandon
> Sent: Thursday, April 24, 2008 5:51 PM
> To: tft@brainiac.com
> Subject: (TFT) Is it an RPG or really a Tactical RPG?
>
> Hello all
>
> Former lurker, new poster here.
>
> I always thought the Melee/ Wizard series of games (TFT, Underearth)
> never really came together as true RPG's like D&D, T&T, Traveller, etc.
> The primary focus was programmed adventures where combat encounters were
> the focus over Role-Playing encounters.
>
> In fact, the system would seem to be more appropriately played as a
> Tactical RPG in the style of video games like Final Fantasy Tactics,
> Ogre Battle, Fire Emblem, Rondo of Swords, and may others. For those
> not familiar, these are combat centered adventures where a story line
> progresses from combat to combat and your success in each battle
> determines the progression of the epic story line.
>
> This leads me to the idea of Campaigns. This would be an over arching
> storyline where combat is the core of the adventure. You would build
> your brick of 4 PC characters and as an adventure progress NPC's join,
> possibly die, and you can hire mercenaries to fight with you. Your
> success or failure determines in each battle the overall storyline
> progression. There would be a mix of large battles and small interlude
> battles both require you to pick your team prior to combat so as you
> build your roster of PC's, NPC's and mercenaries you have to select who
> would be good for the battle.
>
> Is this idea of interest to anyone else?
>
> Cheers!
> Chris
>
>
> -----Original Message-----
> From: tft-admin@brainiac.com [mailto:tft-admin@brainiac.com] On Behalf
> Of John J Hyland
> Sent: Wednesday, April 23, 2008 8:59 PM
> To: tft@brainiac.com
> Subject: Re: (TFT) Lords of UnderEarth to TFT
>
> I looked it over again recently, with an eye toward modifying it for a
> mass combat for TFT NPCs and using PCs as Leaders.
>
> I did not get very far yet, but summarized a few observations here:
>
> http://tft.brainiac.com/archive/0802/msg00073.html
>
>
> At some point I will flesh out the effects table for combat, add a few
> more PC as leader options, and post my half baked ideas here. Until
> then all I have are the observations and half baked ideas above.
>
> John
>
> PS. Now I need to go check out your efforts on the WIKI page.
>
>
>
> -- Marc Gacy <marcgacy@earthlink.net> wrote:
> Hello all,
>
> I was just re-reading Lords of UnderEarth and I came across the TFT
> conversion. Has anybody used it? Does it seem fair? I summarized it on
> the Wiki pages with my suggestion that valuation should be changed to
> (ST + adjDX + 2*armor)/15, but I haven't really gotten any further.
>
> - Marc
> =====
>
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