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Re: (TFT) Is it an RPG or really a Tactical RPG? - Rick Weighs in.



On Sat, April 26, 2008 1:30 pm, ErolB1@aol.com wrote:
> In a message dated 4/26/2008 3:03:08 PM Central Daylight Time, pvk@oz.net
> writes:
>
>
>> Another point I'd add is that I think TFT has a large advantage for
>> role-playing purposes over class-based RPG's such as D&D, in that it
>> _doesn't_ have artificial classes defining who a person "is" - "Hi, I'm
>> a
>> Chaotic/Good Level 17 Monk/Ranger, so I can't wear chainmail and bla bla
>> bla...". I guess one can argue that _some_ players enjoy and/or need
>> stereotypes, but not I.
>
> It's one of those irregular nouns:
>
> I play archtypes
> You play stereotypes
> He plays cardboard cutouts.

Cleverly put, but no, that's not what I meant.

In D&D, characters are defined by required labels. It's like an
affirmation of the reality of prejudice and labels.

TFT characters are far less restricted, though there is still some
artificiality in the Hero/Wizard distinction, races, and the weird "IQ
capacity" limit.

PvK
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