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(TFT) fatigue and death
- To: TFT/Melee/Wizard Bulletin Board <tft@brainiac.com>
- Subject: (TFT) fatigue and death
- From: Phillip Roath <drake_63@sbcglobal.net>
- Date: Mon, 19 May 2008 09:03:46 -0700 (PDT)
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I have noticed a lot of objections to the TFT way of Wizards casting spells and being
weakened to the point that even a minor blow can be fatal. I for one used to be highly
irritated that a wizard, after casting a couple of spells, was only one well placed banana
peel away from certain death.
I do believe ST should be handled differently for wizards and heroes. They use strength
in different ways. Conan can wield a great sword easily, but even were he to learn some
spells, he would be more fatigued by casting them than would a wizard. Gandalf was
certainly an extremely powerful wizard and wields magic the way a conducter waves his
baton leading an orchestra. However, Gandalf could barely pick up Conan's favorite
sword let alone swing it in battle without hurting himself.
Now about the banana peel- fatigue kills!! A person can exhert themselves to the
point of death. Having been in the military I am well aquainted with the concepts of
fatigue and injururies, and the causes and effects. It is not always possible to say
why one person lived with a horenndous injury/wound that would have killed most
people (except that God does intervene), or why someone else died with a relatively
minor injury/wound. Both cases happen. In the latter case, many times if a person
has been heavily exerting himself and is quite fatigued, even an injury that is not
normally life threatening can induce shock. Shock if not treated rapidly is a KILLER!!
Just ask anyone in the Emergency Medical Fields -- they are stressed to do two major
things -- 1) stop bleeding and 2) treat for and try to prevent shock!
The good news is fatigue damage is easier and faster to recover, and just requires
rest. Bad news!! Wounds and injuries can heal from rest but at a much slower rate,
and usually even require some kind of 1st aid and/or medical attention to get the
healing process started.
So yes the Wizard who has cast a few spells can die from a minor wound, and so
can that Hero/Fighter who has been exerting himself to the point of fatigue.
Thinking about these things also made me think about Heroes using spells and
Wizards using weapons. As for Heroes casting spells, consider increasing the ST
cost by 2-3pts plus an extra 1pt/turn to maintain spells. For Wizards (except for
ST 8-9 weapons) they should have ST at least 3-4 pts higher than "required" to
use a particular weapon with a -2DX and at least 5-6pts higher for -1DX and 7pts
higher to enjoy swinging non wizardly weapons with no penalties!!
A Hero's ST is muscle more than anything, and for a Wizard it is mental and
physical stamina as opposed to being musclebound. This means even a wizard
with Sword Talent and ST 12 is not going to easily handle a "silver" broadsword,
but that "silver" Rapier will be no problem.
I hope this makes some sense to somebody and balances things out a little.
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