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RE: (TFT) Dragon's breath and use of whip



I would have let the dragon breath light red candle- it's only fair and
it's reasonable.

As for the whip, I don't have my book in front of me so I can't quote
the rule but I would think once every other round would be good. 30
seconds is a long time. You're right, you really don't have to coil up
the bullwhip. OTOH, compare it to other weapons and their "rates of
fire". Does it take longer to take an arrow from a quiver, nock it, aim
and fire than it does to recover a bullwhip and whip it out again? I
guess it depends on how good you are and the circumstances.

FWIW (not much)
Aidan

On Tue, Jul 22, 2008 at 12:51 PM, Kirk Woller wrote:

> Hey, I managed to scrape up a quickie game with an old high school
> chum and
his son of Security Station!B  We ultimately died but it was still fun.
However, a situation came up that if I had been the GM I would have
handled
differently.B  Not to start a huge dialogue, but what would you have done
in
this situation?

Room with a 4 hex dragon and rubble.B  Injured party of 3 trying to find
their way out of Security Station (and if you know this module you know
that
can be very difficult).B  My character has acquired some "red candles" of
some sort that I decide to try to light in the corner of the room as a
last
chance to get through the room, hoping the other two characters can
dance a
bit to keep the dragon engaged until the GM declared six turns pass
while I
light them.B  On turn 5, the dragon manages to get within 4 hexes of me
and
decides to breathe fire, taking me down to 1 strength point.B  I posit
that
the flame from the dragon should have a very good chance of lighting the
"red candles", but the GM decides that no, the dragon only breathes
heat,
like an oven, and that the "candles" aren't lit.B  We die in the room,
one by
one.B  The rules specifically say "ST to breath FIRE".

What would you have decided?

Second situation concerning the WHIP.B  My understanding is that the whip
can
be used somewhat like a lasso to go for the body and take someone down.B 
The
GM ultimately agreed to this but said that it would take 6 turns to coil
up
the whip to use it again.B  This goes against my actual experience with
the
whip and how it is used.B  I think you should be able to use it every
turn at
the required 3-5 hex distance whether you go for a body wrap or an aimed
shot to the hand.

What do you think?

-Kirk
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