[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: (TFT) Justifying an aspect of combat...
- To: tft@brainiac.com
- Subject: Re: (TFT) Justifying an aspect of combat...
- From: "joel siragher" <joel.siragher@gmail.com>
- Date: Sun, 7 Sep 2008 01:01:34 -0400
- Dkim-signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=gamma; h=domainkey-signature:received:received:message-id:date:from:to :subject:in-reply-to:mime-version:content-type:references; bh=Gi2pzdKnVzB1985DBDGDyGVOLa/dqVRj0JK/K9eeUec=; b=pFt/ZjDLDPa9zRXcq8L1pjyT8WPe7DT1kI+8bOUDtkjt1vrKFTo+HzmspvUTj+Fcak lBD39m8FJqOW0DgOs7SafdQMbZJfqrlRpAVXpCs63q0N2/A21JpMWyrUZ61xFMTwYT0S rwtyk8fP+lrK85JCtTMFXQhLXMS1im3GQyQdY=
- Domainkey-signature: a=rsa-sha1; c=nofws; d=gmail.com; s=gamma; h=message-id:date:from:to:subject:in-reply-to:mime-version :content-type:references; b=biJnZnCCbNLJWlSxtRHe4RNZ6WwNk3+vuJgC+K57GiEmGbFssZNFdAjRmj4tYy2JAh 2eVEXknOyNRPlOz8/5xaiG9cvPRyNAwTX/5uwkvQ1sGfUbnUw1e6sVr6tQQog0K25qse MCo3OX/aURm8ZtowTMh/Pr8Ihn5+eZQaetaSQ=
- In-reply-to: <BLU129-W50E1EBF4130E5B9ECC6172F45B0@phx.gbl>
- References: <20080831234046.5C720E9@resin11.mta.everyone.net> <BLU129-W50E1EBF4130E5B9ECC6172F45B0@phx.gbl>
- Reply-to: tft@brainiac.com
- Sender: tft-admin@brainiac.com
What? who? me??? I dont prefer GURPS. This is not a flame on gurps but: if
you look at the gurps compendium it outlines the 37plus steps of combat... I
dont want to play in a game like that.
i do play champions/hero games regularly. Ive learned to love/hate the ocv
vs dcv roll, which basically says: its harder to hit some one who has a
higher DCV than your OCV.
today while the rains pelted my window I sat down and try to re-analyze TFT
combat. Let me tell you, i totally love TFT, otherwise I would be here. I
also haven't played tft since the early 90s. But, i really enjoy reading
about it, and am trying to get my group to try it out.
What I was thinking about in my headroom was that if you only roll your own
adjDX to hit, and not take your opponents defensive ability into
consideration ( like herogames does) you are basically only going against
your OWN ability to hit something.
I didn't remember about the dodge/defend rule at all. if some one defends
they are harder to hit, thus the 4d6 instead of the 3d6 to hit.
I have carefully looked over all the comments by people and have decided,
the rules are just fine.
On Sat, Sep 6, 2008 at 7:18 PM, David Michael Grouchy II <
david_michael_grouchy_ii@hotmail.com> wrote:
> > From: pvk@oz.net
>
> >
>
> > That's one reason I prefer GURPS...
>
>
> Then why are you here?
>
> David Michael Grouchy II
>
> _________________________________________________________________
> See how Windows connects the people, information, and fun that are part of
> your life.
> http://clk.atdmt.com/MRT/go/msnnkwxp1020093175mrt/direct/01/
> =====
> Post to the entire list by writing to tft@brainiac.com.
> Unsubscribe by mailing to majordomo@brainiac.com with the message body
> "unsubscribe tft"
=====
Post to the entire list by writing to tft@brainiac.com.
Unsubscribe by mailing to majordomo@brainiac.com with the message body
"unsubscribe tft"