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Re: (TFT) Justifying an aspect of combat...
> ----- Original Message -----
> From: "joel siragher" <joel.siragher@gmail.com>
> To: tft@brainiac.com
> Subject: (TFT) Justifying an aspect of combat...
> Date: Sun, 31 Aug 2008 19:43:12 -0400
>
>
> After years of play, I just realized something.
> Combat is only based on your ability to hit, and it doesnt take your
> opponents dex into consideration.
>
> Did I forget something?
>
> If not, how do you justify?
> =====
>
I don't find any need to justify it, but it was one of the first things I changed in my version of the rules.
I allow characters to parry instead of attacking, or block if they have a shield, or dodge if they don't. A successful defence roll counters a successful attack roll.
Critical hits and or fumbles are counted into the mix. You can drop or break a shield or parrying weapon on a fumble or disarm an attacker with a critical defence.
The character that rolled lowest for their attack or defence gets initiative on the following round...
Chris
Chris Nicole
www.loran.karoo.net/tft/
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