[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: (TFT) Justifying an aspect of combat...



> ----- Original Message -----
> From: "joel siragher" <joel.siragher@gmail.com>
> To: tft@brainiac.com
> Subject: (TFT) Justifying an aspect of combat...
> Date: Sun, 31 Aug 2008 19:43:12 -0400
> 
> 
> After years of play, I just realized something.
> Combat is only based on your ability to hit, and it doesnt take your
> opponents dex into consideration.
> 
> Did I forget something?
> 
> If not, how do you justify?
> =====
> 

I don't find any need to justify it, but it was one of the first things I changed in my version of the rules.

 I allow characters to parry instead of attacking, or block if they have a shield, or dodge if they don't. A successful defence roll counters a successful attack roll. 
Critical hits and or fumbles are counted into the mix. You can drop or break a shield or parrying weapon on a fumble or disarm an attacker with a critical defence.
The character that rolled lowest for their attack or defence gets initiative on the following round...

Chris


Chris Nicole
www.loran.karoo.net/tft/


-- 
_______________________________________________
Surf the Web in a faster, safer and easier way:
Download Opera 9 at http://www.opera.com

Powered by Outblaze
=====
Post to the entire list by writing to tft@brainiac.com.
Unsubscribe by mailing to majordomo@brainiac.com with the message body
"unsubscribe tft"