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Re: (TFT) Firing from behind a tree?



As I recall, the DX adjustments were more DM's fiat, as opposed to some hard
and fast set of numbers.


On 9/26/08 10:25 PM, "Richard Walters" <rick.walters@yahoo.com> wrote:

> Metagaming produced a "Fantasy Masters' Screen" which concicely lists a great
> many DX adjustments on the GM's side. Sgt Hulka lists three from the book, and
> the screen doesn't "always" agree with the books, but here is some of what is
> listed that I think might have berring.
>  
> Target's Environment:
>     in Shadow Hex
> -4
>  
> Missile Combat Bonuses
>     attacker half hidden
> -2
>     target half hidden or target prone/kneel behind body      -4
>     target has only head and shoulders showing                -6
>     crossbow on support (supported)                                +2
>     crossbow prone                                                        +1
> 
> I think it's important to note that neither the screen or the books seem to
> suggest what to do when you're not dealing with a missile weapon attack. I've
> seen GM's stick to the adjustments for missile weapons for swords, and I've
> seen others create their own adjustments according to the terrain based on
> common sense. 
> 
> It is also interesting to note that the screen puts all the adjustments above
> in the column "for fighter" and not in the column "for wizard".  But, even
> though this is the case, I've  never seen a GM give a missle weapon from a
> wizard special to hit consideration when the target is obscured.  There seems
> to be concensus that a missile is a missile.
> 
> I included the shadow hex DX adjustment above because you're talking about
> trees and under a tree you can also have significant shading if the opponent
> is out in a sunny field 10 mega hexes away.
> 
> Personally, I like to do my own adjustments according to common sense.
> Certainly the size of the target is important, but there is no DX adjustment
> for hitting a dwarf or gnome, a target nearly half the size of a normal sized
> human.   A person behind a tree hiding from a flail attack is making a
> miscalculation in my opinion.  A flail can hit you hiding behind most any
> shield, but there isn't a specified DX adjustment in the rules for the special
> nature of a flail to get around corners.  Jabbing weapons, on the other hand,
> might be harder to hit with if the target is half behind a tree. A sword swung
> horizonally would seem to suffer close to no DX adjustment against a target
> half hidden by a verticial tree.  Swing the same sword vertically, and it
> seems that the DX adjustment should exist.
> 
> Hope some of this helps.
> 
> Good Fortune,
> Richard
> 
> 
> 
> ----- Original Message ----
> From: Sgt Hulka <hulkasgt@yahoo.com>
> To: tft@brainiac.com
> Sent: Friday, September 26, 2008 10:32:30 PM
> Subject: Re: (TFT) Firing from behind a tree?
> 
> Page 22 of Advanced Melee has Dex adjustments for concealment. They break down
> to being:
> 
> -2 if YOU are vertically half-hidden (leaning out from behind a tree or a wall
> and firing)
> -4 if your target is half-hidden
> -6 if only your targets head and shoulders are exposed
> 
> So firing at a guy behind a tree would be -4 adjDex, or -6 if you're also
> behind a tree.
> 
> I'm not sure if it says anywhere whether this adjDex effects initiative order
> and/or the number of shots you can take per round.
> 
> --- On Fri, 9/26/08, joel siragher <joel.siragher@gmail.com> wrote:
> 
>> From: joel siragher <joel.siragher@gmail.com>
>> Subject: (TFT) Firing from behind a tree?
>> To: tft@brainiac.com
>> Date: Friday, September 26, 2008, 3:36 PM
>> Firing from behind a tree?
>> 
>> 
>> half cover?
>> 
>> taking my queue from herogames that be something like being
>> -2 DX to hit the
>> covered person?
>> 
>> how do you handle it?
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