My big question about running a game in Elric's world is not so much
Stormbringer (which would be quite fun by itself), but a few other issues
of
the "swords and sorcery" genre which doesn't seem to translate way to
fantasy roleplaying.
For example, magic. Magic itself is pretty well laid out - almost all of
it
is related to summoning of demons, devils, or elementals, and bending them
to your will (a concept I find fascinating). But wizards don't go around
flinging fireballs or anything that is "instant". Which appeals to me,
but
maybe not so much to others who want to roleplay a spellcaster.
David Jackson
On 10/6/08 9:36 PM, "David Michael Grouchy II"
<david_michael_grouchy_ii@hotmail.com> wrote:
The most dangerous aspect of Stormbringer was this: Whenever the Sword
was
drawn, Elric was compelled, obligated and/or coerced to feed it the
blood
and souls for which it hungered and moaned, lest Stormbringer would
choose
it's own prey! Elric certainly learned this the hard way, as on more
than
one occasion he was punished for his defiance.
Gavin,
This is exactly what should result from the contest of wills I
describe.
Having just reread the entire Elric series over the past two months I
stand by
the Stormbringer rules as listed. Maybe they are not for everyone.
Perhaps I
should try a little harder to ''sell'' them.
Implications
The special rules below imply the consequence that no friendly wizard
or
ally that Elric met was of sufficient IQ to have the dissolve enchantment
spell, which would have freed him from the sword.
The feeble weakness and near death of Elrics early life was just a
deception to get him to accept the sword. The curse spell being
overwritten
by the cursed sword.
No one in Melnibone seems to have access to remove thrown spells. In
fact
most of Elrics quests to free his love were quests for this spell.
In this low power world a beginning wizard is justified in commanding
the
respect of a king.
A god is about IQ 17+.
David Michael Grouchy II
Stormbringer
(Special rules)
Stormbringer is a cursed sword, Strength minus five. For every
figure
slain the curse is lifted by one point for the duration of the fight.
After
five kills the character is back to normal strength. The advantage of
this is
that character gains character points at the attribute total of their
cursed
state. Thus a 37 point character only requires 125 to get a point
because
at
ST-5 they are only 32 total.
The sword is also a prepared device to possess the wielder.
Manufactured
by the Chaos Duke Arioch. Each session roll a contest of wills to see
if
the
character will go on a mission of the players choosing, or a mission of
Arioch`s choosing.
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