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RE: (TFT) Slow Magic
> How about this (POMA-style) house rule?
>> The roll to succeed is made upfront . . .
>Marc
> This is a major departure from the sprit of TFT. Particularly
since a word
> of command cast with this method will require eighteen turns, one and
a half
> whole minutes, to complete. Looking at a failed roll I see zero
motive for
> the character to not just break off casting and starting over till
they have a
> success.
Really? If you fail, you fail in one turn and you spend one fatigue in
doing so.
It seems exactly the same as regular TFT, unless I've misinterpreted
the rules all these years.
The missile rule similarly mimics the fact that failure still results
in the full fatigue cost since it fails once it "left the dock" so to
speak.
There is of course no motive to continue to cast a spell you know is
going to fail, but you still pay the one point fatigue cost.
So to use your example, I see two rounds of failure before successfully
casting Word of Command taking 20 rounds and three fatigue still pretty
reasonable. 60 rounds, too much.
If it still seems too steep, maybe just make it fatigue cost = number
of rounds. I originally came up with the IQ part when I was thinking of
no fatigue cost, but then I changed my mind.
The gist of the rule was just an exercise in a simple time/fatigue
tradeoff, but as I said, I haven't tried it yet, so I don't really know
how well it would work. Clearly, its strength would be in prepared
battles where there would be time to set up a spell and still be able
to go in there swinging!
Finally, I must admit that the idea for this was based on the
spellcasting rules in the Solomon Kane RPG from Pinnacle. I left out
shortening the casting time by imposing a negative modifier, but that
could easily be put back in (i.e. a spell could take less time, but
there would be a penalty on the roll of -1/round shortened).
- Marc Gacy
marcgacy@earthlink.net
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