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Re: (TFT) Standing up... movement or action?



As far as I can remember, the only case where standing is allowed during the
movement phase is when the figure is kneeling. A knocked down figure cannot
stand during movement.

A serious attempt at clarifying the possibilities for standing up was made
on the TFT Wiki, since there are lots of interpretations, especially if you
look at the Melee rules and Advanced Melee Rules. This attempt to clarify
was done at a time when Lloyd and I were working on writing a software
(Java) version of Melee.

Here's a link to the detailed table of Actions on the Wiki:
http://tft.brainiac.com/pmwiki/pmwiki.php?n=Rules.Actions

Reminder: if someone thinks something on the wiki page is not right, he/she
should feel free to make a change and provide a justification.

On Tue, Oct 14, 2008 at 16:34, Richard Walters <rick.walters@yahoo.com>wrote:

> True, true. I'm not claiming the "mele purist" title.  I'll change just
> about any rule in the particular case if it doesn't make any sense.  But, a
> person knocked down may also attempt to draw a dagger and attempt to take
> the person who knocked them down into HTH.  Do you play this on the next
> turn as well, just curious.
>
> Good Fortune,
> Richard
>
>
>
> ----- Original Message ----
> From: David O. Miller <davidomiller@verizon.net>
> To: tft@brainiac.com
> Sent: Tuesday, October 14, 2008 3:48:20 PM
> Subject: Re: (TFT) Standing up... movement or action?
>
> Thanks for the response Richard. It is kinda of buried but on page 3
> of Advanced Melee, under Actions, last sentence it says "If a figure
> is knocked down before its turn to act comes, it does not get to act
> that turn". I know that you, or someone you gamed with, altered his
> rule to make it more playable within your gaming group and that's
> fine. As far as I'm concerned games such as Melee are wide open to be
> tinkered with as long as the new rule is used consistently within your
> group and everyone likes the new rule. I play the game pretty much as
> written but even then I do have a few house rules that I find helpful
> (like pole weapon damage and reaction to injury to name a few.)
>
> I think this discussion started when someone new to the list asked
> about when a figure that has been knocked down actually stands up.
> Most of this conversation has been simply to clarify that.
>
> Regards,
> David O. Miller
>
>
>
>
> On Oct 14, 2008, at 2:57 PM, Richard Walters wrote:
>
> > I didn't make the rule originally, so I don't know the exact "why"
> > on this one.  But, in practice, this rule meant that if you were
> > faster, you had the advantage of knocking the guy down, but if you
> > were slower you had the advantage of being able to stand again
> > quickly (since you had not done anything else that turn except get
> > all bummed out, which takes no time at all).  BTW.. you could not
> > stand and ready on action if you had moved more than half MA, of
> > course.
> >
> > Trying to remember just when and why this came up, I believe it had
> > soemthing to do with quickready/quickdraw talent.  Specifically, I
> > think it was meant as a tweak to cull the number of people with
> > quickdraw pole weapons talent (our quickdraw talents were for
> > specific weapon classes).
> >
> > Good Fortune,
> > Richard
> >
> >
> > ----- Original Message ----
> > From: David O. Miller <davidomiller@verizon.net>
> > To: tft@brainiac.com
> > Sent: Tuesday, October 14, 2008 1:43:34 PM
> > Subject: Re: (TFT) Standing up... movement or action?
> >
> >> Personally, I like allowing standing as a solitary action during
> >> movement and allowing stand and ready as an option during attack.
> >> To me this makes common sense.  If I'll allow any other action, such
> >> as taking another HTH, then it seems viable to allow a simple
> >> attempt to stand up.  Maybe it should come with a roll during action
> >> (in fact I might ammend my own house rule to require a roll, maybe
> >> against adj ST!).
> >
> > Hmm, I do not see the difference in just allowing a person to stand
> > during movement. Unless you mean that if I knock you down on DX 14
> > then you get to stand on your action on DX 11. That's not right to me.
> > The reason you get knocked down in this is game due to a massive,
> > injury producing blow. This reaction to the injury is factored into
> > the fact that you can not immediately jump right back up on your feet.
> > (Recall that smaller injuries give you a -2DX as the penalty to the
> > injury producing blow until you shake off the effects of the injury.
> > Not enough to knock you down but a penalty non-the-less.)
> > =====
> > Post to the entire list by writing to tft@brainiac.com.
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>
> __________________________________________
> David O. Miller
> Miller Design/Illustration
> www.davidomiller.com
>
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>
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>
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