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RE: (TFT) Talents



Yes, my original e-mail was a response to the list of proposed added Talents. On that list of added Talents was the "Club" talent costing one point at IQ 7. For a Wizard, that costs two points, which is more expensive than the "Staff" spell, as compared to Advanced Melee, where it specifically says everyone can use a club or maul regardless of talent.

--- On Wed, 2/4/09, David Michael Grouchy II <david_michael_grouchy_ii@hotmail.com> wrote:

> From: David Michael Grouchy II <david_michael_grouchy_ii@hotmail.com>
> Subject: RE: (TFT) Talents
> To: "mailing list" <tft@brainiac.com>
> Date: Wednesday, February 4, 2009, 8:37 AM
> I remember using a club in Dave Seagraves campaign with my
> wizard.  It was
> very effective.  But it doesn't elucidate the
> difference between talents and
> spells, in fact by not costing any points it seems to be
> outside the system.
> 
> David Michael Grouchy II
> > From: hulkasgt@yahoo.com> > Yes, I was using
> maul (or club, in some
> instances) for free because everyone knows it. And since
> the maul and club are
> both wooden, neither interferes with spell casting (apart
> from the bit about
> needing two hands...you can't have the maul readied
> when casting high-IQ
> spells, but the club doesn't have that problem).>
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