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Re: (TFT) Hirst Arts Melee/Wizard Arena



Yes, David. You've been promising your houserules on your site for years, and they're still not there!

I've been using the default heroscape rules...moving up each level costs 1 Move Allowance, can't move up a level higher than the figure is tall, a figure on a higher level gains the +2 Dex/-2 Dex height advantage. But I don't use the double MA on road hexes rule, and I haven't yet used the ladders (seems like you shouldn't be able to climb a ladder unless your weapons are unreadied). I'd like to see what rules you use.

--- On Tue, 2/17/09, maou_tsaou1@netzero.net <maou_tsaou1@netzero.net> wrote:

> From: maou_tsaou1@netzero.net <maou_tsaou1@netzero.net>
> Subject: Re: (TFT) Hirst Arts Melee/Wizard Arena
> To: tft@brainiac.com
> Date: Tuesday, February 17, 2009, 11:11 PM
>  I'm advocating FOR your methods.
> 3d is where it's at.
> There's just no standard.
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