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Re: (TFT) Hirst Arts Melee/Wizard Arena
On Feb 18, 2009, at 9:11 AM, Sgt Hulka wrote:
Yes, David. You've been promising your houserules on your site for
years, and they're still not there!
Ask and you shall receive. I just posted them to my site. Here's the
link:
http://www.meleewizards.com/rules.html
Overall I'm pretty happy with them. However I can see doing even more
to them or tweaking them in the near future. I'd happily entertain any
comments from you guys. Perhaps there is a better way of doing
something that I've simply overlooked.
David O. Miller
I've been using the default heroscape rules...moving up each level
costs 1 Move Allowance, can't move up a level higher than the figure
is tall, a figure on a higher level gains the +2 Dex/-2 Dex height
advantage. But I don't use the double MA on road hexes rule, and I
haven't yet used the ladders (seems like you shouldn't be able to
climb a ladder unless your weapons are unreadied). I'd like to see
what rules you use.
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