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Re: (TFT) Bringing Melee Wizard into the 3rd Dimension
- To: tft@brainiac.com
- Subject: Re: (TFT) Bringing Melee Wizard into the 3rd Dimension
- From: Sgt Hulka <hulkasgt@yahoo.com>
- Date: Fri, 20 Feb 2009 09:45:14 -0800 (PST)
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- In-reply-to: <2AF8A845-8919-47EE-AE11-BCA6EC0D8412@verizon.net>
- Reply-to: tft@brainiac.com
- Sender: tft-admin@brainiac.com
That's exactly my point...the beauty of the rest of your rules is that they *don't* have to be scaled to anything. As far as I can tell (and admittedly I could be wrong here) they all relate to either the actual height of the figures themselves, or to the figure's base size.
But, and this is a big but, I haven't actually tried the +1/-1 per level rule and maybe it's not such a big deal. Yeah, I could get as high as +4/-4, but on the other hand, more often I'd probably just be dealing with +1/-1 on a typical hill slope. So maybe it's better as-is.
--- On Fri, 2/20/09, David O. Miller <davidomiller@verizon.net> wrote:
> From: David O. Miller <davidomiller@verizon.net>
> Subject: (TFT) Bringing Melee Wizard into the 3rd Dimension
> To: tft@brainiac.com
> Date: Friday, February 20, 2009, 9:20 AM
> > Look, you've got to scale it to something. I picked
> 28mm since that seems to be pretty much the norm and they
> fit the scale of the Heroscape tiles well.
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