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Re: (TFT) Bringing Melee Wizard into the 3rd Dimension
Whoops ... make that 1/2 of YOUR height, not the height of your target.
---- "David O. Miller" <davidomiller@verizon.net> wrote:
> Oh absolutely Neal. In my rules the miniature figures all have a
> height score and once you are higher than that they can not attack. We
> are talking about figures that are still within reach of each other.
> What pluses or minuses does a figure get that's swinging down at a foe
> one step higher, two steps higher, waist higher, standing right next
> to someone's head, etc.? Any higher than that would put you into pole
> weapon, thrown or missile range.
>
> Or does it matter? Should it be a flat +2 higher/-2 lower or something
> more detailed and tactical?
>
> David O. Miller
>
>
> On Feb 20, 2009, at 3:39 PM, raito@raito.com wrote:
>
> > My thought is that past a certain height differential, you're out of
> > range of the other guy (except with missile or thrown weapons).
> > Neil Gilmore
> > raito@raito.com
> >
> > Quoting "David O. Miller" <davidomiller@verizon.net>:
> >> One idea I toyed with was this: the higher up you go the greater the
> >> plus to hit, up to a point, then it starts going back down again.
> >> Think of standing a few steps higher than your foe on a staircase.
> >> You'd be at an advantage, thus a plus to hit him. But another person,
> >> standing to the left and on a much higher landing for instance, would
> >> actually have to stoop somewhat to hit the lower foe. Not a great
> >> combat stance to be in and so, perhaps, he would not gain any
> >> pluses. It's a more complicated rule but it is something that I had
> >> considered
> >> but eventually decided against. Maybe that could work for you.
> >> Modifiers to hit due to height:
> >>
> >> One level higher +1
> >> Two levels higher +2
> >> Three levels higher +1
> >> Four levels higher -
> >> Five levels higher -1
> >> Six levels higher -2
> >>
> >> One level lower -1
> >> Two levels lower -2
> >> Three levels lower -3
> >> Four levels lower -4
> >> etc....
> >> Of course I'm really just talking off the top of my head here. This
> >> might cause other problems I haven't thought through yet. What's
> >> everyone else's thoughts?
> >>
> >> David O. Miller
> >>
> >>
> >> On Feb 20, 2009, at 12:45 PM, Sgt Hulka wrote:
> >>
> >> > That's exactly my point...the beauty of the rest of your rules is
> >> > that they *don't* have to be scaled to anything. As far as I can
> >> > tell (and admittedly I could be wrong here) they all relate to
> >> > either the actual height of the figures themselves, or to the
> >> > figure's base size. >
> >> > But, and this is a big but, I haven't actually tried the +1/-1 per
> >> > level rule and maybe it's not such a big deal. Yeah, I could get as
> >> > high as +4/-4, but on the other hand, more often I'd probably just
> >> > be dealing with +1/-1 on a typical hill slope. So maybe it's better
> >> > as-is. =====
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> __________________________________________
> David O. Miller
> Miller Design/Illustration
> www.davidomiller.com
>
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>
> davidomiller@verizon.net
>
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