[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: (TFT) Bringing Melee Wizard into the 3rd Dimension



Whoops ... make that 1/2 of YOUR height, not the height of your target.

---- "David O. Miller" <davidomiller@verizon.net> wrote: 
> Oh absolutely Neal. In my rules the miniature figures all have a  
> height score and once you are higher than that they can not attack. We  
> are talking about figures that are still within reach of each other.  
> What pluses or minuses does a figure get that's swinging down at a foe  
> one step higher, two steps higher, waist higher, standing right next  
> to someone's head, etc.? Any higher than that would put you into pole  
> weapon, thrown or missile range.
> 
> Or does it matter? Should it be a flat +2 higher/-2 lower or something  
> more detailed and tactical?
> 
> David O. Miller
> 
> 
> On Feb 20, 2009, at 3:39 PM, raito@raito.com wrote:
> 
> > My thought is that past a certain height differential, you're out of  
> > range of the other guy (except with missile or thrown weapons).
> > Neil Gilmore
> > raito@raito.com
> >
> > Quoting "David O. Miller" <davidomiller@verizon.net>:
> >> One idea I toyed with was this: the higher up you go the greater the
> >> plus to hit, up to a point, then it starts going back down again.  
> >> Think of standing a few steps higher than your foe on a staircase.  
> >> You'd be at an advantage, thus a plus to hit him. But another person,
> >> standing to the left and on a much higher landing for instance, would
> >> actually have to stoop somewhat to hit the lower foe. Not a great
> >> combat stance to be in and so, perhaps, he would not gain any  
> >> pluses. It's a more complicated rule but it is something that I had  
> >> considered
> >> but eventually decided against. Maybe that could work for you.
> >> Modifiers to hit due to height:
> >>
> >> One level higher		+1
> >> Two levels higher	+2
> >> Three levels higher	+1
> >> Four levels higher	-
> >> Five levels higher	-1
> >> Six levels higher		-2
> >>
> >> One level lower		-1
> >> Two levels lower		-2
> >> Three levels lower	-3
> >> Four levels lower		-4
> >> etc....
> >> Of course I'm really just talking off the top of my head here. This
> >> might cause other problems I haven't thought through yet. What's
> >> everyone else's thoughts?
> >>
> >> David O. Miller
> >>
> >>
> >> On Feb 20, 2009, at 12:45 PM, Sgt Hulka wrote:
> >>
> >> > That's exactly my point...the beauty of the rest of your rules is
> >> > that they *don't* have to be scaled to anything. As far as I can
> >> > tell (and admittedly I could be wrong here) they all relate to
> >> > either the actual height of the figures themselves, or to the
> >> > figure's base size. >
> >> > But, and this is a big but, I haven't actually tried the +1/-1 per
> >> > level rule and maybe it's not such a big deal. Yeah, I could get as
> >> > high as +4/-4, but on the other hand, more often I'd probably just
> >> > be dealing with +1/-1 on a typical hill slope. So maybe it's better
> >> > as-is. =====
> >> Post to the entire list by writing to tft@brainiac.com. Unsubscribe  
> >> by mailing to majordomo@brainiac.com with the message body
> >> "unsubscribe tft"
> > =====
> > Post to the entire list by writing to tft@brainiac.com.
> > Unsubscribe by mailing to majordomo@brainiac.com with the message body
> > "unsubscribe tft"
> 
> __________________________________________
> David O. Miller
> Miller Design/Illustration
> www.davidomiller.com
> 
> Network Diagram Solutions
> www.diagramsolutions.com
> 
> davidomiller@verizon.net
> 
> P.O. Box 1453
> East Northport, NY 11731
> (631) 266-6875
> =====
> Post to the entire list by writing to tft@brainiac.com.
> Unsubscribe by mailing to majordomo@brainiac.com with the message body
> "unsubscribe tft"
=====
Post to the entire list by writing to tft@brainiac.com.
Unsubscribe by mailing to majordomo@brainiac.com with the message body
"unsubscribe tft"