One idea I toyed with was this: the higher up you go the greater the
plus to hit, up to a point, then it starts going back down again.
Think of standing a few steps higher than your foe on a staircase.
You'd be at an advantage, thus a plus to hit him. But another person,
standing to the left and on a much higher landing for instance, would
actually have to stoop somewhat to hit the lower foe. Not a great
combat stance to be in and so, perhaps, he would not gain any
pluses. It's a more complicated rule but it is something that I had
considered
but eventually decided against. Maybe that could work for you.
Modifiers to hit due to height:
One level higher +1
Two levels higher +2
Three levels higher +1
Four levels higher -
Five levels higher -1
Six levels higher -2
One level lower -1
Two levels lower -2
Three levels lower -3
Four levels lower -4
etc....
Of course I'm really just talking off the top of my head here. This
might cause other problems I haven't thought through yet. What's
everyone else's thoughts?
David O. Miller
On Feb 20, 2009, at 12:45 PM, Sgt Hulka wrote:
> That's exactly my point...the beauty of the rest of your rules is
> that they *don't* have to be scaled to anything. As far as I can
> tell (and admittedly I could be wrong here) they all relate to
> either the actual height of the figures themselves, or to the
> figure's base size. >
> But, and this is a big but, I haven't actually tried the +1/-1 per
> level rule and maybe it's not such a big deal. Yeah, I could get as
> high as +4/-4, but on the other hand, more often I'd probably just
> be dealing with +1/-1 on a typical hill slope. So maybe it's better
> as-is. =====
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