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Re: (TFT) Bringing Melee Wizard into the 3rd Dimension



I'd agree that this is probably over the top complexity wise, which I suspect is why you didn't pursue it. I'd probably just use the +1/-1 per level you already have, or the +2/-2 regardless of level in Advanced Melee.


--- On Fri, 2/20/09, Gavin@TheFantasyQuest.com <Gavin@TheFantasyQuest.com> wrote:

> From: Gavin@TheFantasyQuest.com <Gavin@TheFantasyQuest.com>
> Subject: Re: (TFT) Bringing Melee Wizard into the 3rd Dimension
> To: tft@brainiac.com
> Date: Friday, February 20, 2009, 1:38 PM
> I like "easy".  +2/-2 suits my style.
> 
> Gavin Gossett
> The Fantasy Quest
> TFQ Games
> 
> Gavin@TheFantasyQuest.com
> www.TheFantasyQuest.com
> 
> ----- Original Message ----- From: "David O.
> Miller" <davidomiller@verizon.net>
> To: <tft@brainiac.com>
> Sent: Friday, February 20, 2009 3:02 PM
> Subject: Re: (TFT) Bringing Melee Wizard into the 3rd
> Dimension
> 
> 
> > Oh absolutely Neal. In my rules the miniature figures
> all have a  height score and once you are higher than that
> they can not attack. We  are talking about figures that are
> still within reach of each other.  What pluses or minuses
> does a figure get that's swinging down at a foe  one
> step higher, two steps higher, waist higher, standing right
> next  to someone's head, etc.? Any higher than that
> would put you into pole  weapon, thrown or missile range.
> > 
> > Or does it matter? Should it be a flat +2 higher/-2
> lower or something  more detailed and tactical?
> > 
> > David O. Miller
> > 
> > 
> > On Feb 20, 2009, at 3:39 PM, raito@raito.com wrote:
> > 
> >> My thought is that past a certain height
> differential, you're out of  range of the other guy
> (except with missile or thrown weapons).
> >> Neil Gilmore
> >> raito@raito.com
> >> 
> >> Quoting "David O. Miller"
> <davidomiller@verizon.net>:
> >>> One idea I toyed with was this: the higher up
> you go the greater the
> >>> plus to hit, up to a point, then it starts
> going back down again.  Think of standing a few steps higher
> than your foe on a staircase.  You'd be at an advantage,
> thus a plus to hit him. But another person,
> >>> standing to the left and on a much higher
> landing for instance, would
> >>> actually have to stoop somewhat to hit the
> lower foe. Not a great
> >>> combat stance to be in and so, perhaps, he
> would not gain any  pluses. It's a more complicated rule
> but it is something that I had  considered
> >>> but eventually decided against. Maybe that
> could work for you.
> >>> Modifiers to hit due to height:
> >>> 
> >>> One level higher +1
> >>> Two levels higher +2
> >>> Three levels higher +1
> >>> Four levels higher -
> >>> Five levels higher -1
> >>> Six levels higher -2
> >>> 
> >>> One level lower -1
> >>> Two levels lower -2
> >>> Three levels lower -3
> >>> Four levels lower -4
> >>> etc....
> >>> Of course I'm really just talking off the
> top of my head here. This
> >>> might cause other problems I haven't
> thought through yet. What's
> >>> everyone else's thoughts?
> >>> 
> >>> David O. Miller
> >>> 
> >>> 
> >>> On Feb 20, 2009, at 12:45 PM, Sgt Hulka wrote:
> >>> 
> >>> > That's exactly my point...the beauty
> of the rest of your rules is
> >>> > that they *don't* have to be scaled
> to anything. As far as I can
> >>> > tell (and admittedly I could be wrong
> here) they all relate to
> >>> > either the actual height of the figures
> themselves, or to the
> >>> > figure's base size. >
> >>> > But, and this is a big but, I haven't
> actually tried the +1/-1 per
> >>> > level rule and maybe it's not such a
> big deal. Yeah, I could get as
> >>> > high as +4/-4, but on the other hand,
> more often I'd probably just
> >>> > be dealing with +1/-1 on a typical hill
> slope. So maybe it's better
> >>> > as-is. =====
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> > 
> > __________________________________________
> > David O. Miller
> > Miller Design/Illustration
> > www.davidomiller.com
> > 
> > Network Diagram Solutions
> > www.diagramsolutions.com
> > 
> > davidomiller@verizon.net
> > 
> > P.O. Box 1453
> > East Northport, NY 11731
> > (631) 266-6875
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