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(TFT) TFT on the High Seas



For role-playing you're right. For wargaming, it demonstrates the danger of committing to battle in that age and takes a lot of the decision making away from the captain. The extension to "SF: Sail" for oar-driven galley warfare, "Lanterna", is fun too...boarding actions and all. One thing you get from the games is that quality of the sailor is important and that the specific role of the sailor is important to the style of combat engaged in by any given nationality. Do you sail at a distance and fire your cannons (English) or do you close and board with musket and sword (Spanish)? Depending on your style of naval combat, your sailors/marines will be better or worse respectively. If the Spanish can board the English, they can whip them. If the English can keep their distance, they can shoot the snot out of the Spanish. You want to get close enought to make your cannon effective, but not too close to where a sudden change in the wind leaves you vulnerable. The wind can make or break the game. If you want to close and cannot do so because the wind is not with you, you're a sitting duck to a well positioned enemy. Likewise, no matter how far you would like to keep away from the enemy, the wind may decide things to the contrary and you end up being rammed and boarded. Games can be very close in their resolution and the wind can be the deciding factor.

If you want to incorporate TFT, once there is a boarding action have a TFT battle instead of using the games mechanism. Arrrgh!

Aidan


----- Original Message ----- From: <maou_tsaou1@netzero.net>
To: <tft@brainiac.com>
Sent: Sunday, February 22, 2009 2:49 AM
Subject: Re: (TFT) Hirst Arts Melee/Wizard Arena


Wind and sailing ships.

A reason the GM CAN'T ignore weather.

I DO NOT like gails coming up on a wind change roll like that.

I have signals for approaching storms, stuff like;

Red sky at night, sailors delight, red sky in the morning sailor take warning.
However a grey, green or yellowish-green sunset is a storm indicator.

The general colour of the sky becomes less blue with an approaching storm.

Excessive twinkling of the stars is a storm indicator.

Halos or sundogs are indicators of storms if preceeded by fair weather, or the end of the storm.

A corona around the moon that grows smaller indicates a storm, larger is fair weather.

Morning rainbows indicate possable storm, evening fair weather.

The first and last frost...
Oh wait, that's farmers...

Anyway, MOST storms are gonna give indicators.

It's that the armada had to sail AROUND England that caught them in the storm.


HEY Sarge!

Tell me more about the Meurcy and the Spanish please?



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