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Re: (TFT) Re: definitions of stats - and stuff - for Jay
RuneQuest had a great mechanic: Ransom. This was the promise of something
of value (gold, cattle, stuff) to the foe if they only captured the person
seeking to be ransomed. All sentient races would acknowledge and support
the Ransom concept; someone picking up or delivering the message about a
ransom or the ransom itself were under a protected condition that was
honored as the ransom was. It was an inherent part of the culture, with
some battles being so serious that no ransom would be acceptable.
It could keep PCs from being slain but the PCs had to accept ransoms
sometimes, also. That meant that the GM could have some villians survive to
misbehave again! It also allowed some roleplay between the PCs and NPCs
they normally had little contact with.
----- Original Message -----
From: "Chris Nicole" <chris_nicole@operamail.com>
To: <tft@brainiac.com>
Sent: Thursday, March 05, 2009 8:53 AM
Subject: Re: (TFT) Re: definitions of stats - and stuff - for Jay
> Killing isn't compulsory.
> It all depends on how you (or the GM) choose to play.
> Fighting to the last hp is for D&D.
> TuFTy gives you options.
>
> For example;
> Characters can allow or ask for quarter when wounded.
> You can take prisoners, or be captured.
> If you're knocked down the fight's over but you're still alive.
> You can run away or try to bargain your way out of trouble.
>
> Allow 'stunning' damage, (Wounds taken as Fatigue ST untill U/C)
>
> ITL gives many useful social and vocational talents.
>
> You don't have to play a Fighter / Mage D&D class sterotype.
>
> Regards,
>
> Chris
>
> ----- Original Message -----
> From: "maou_tsaou1@netzero.net"
> To: tft@brainiac.com
> Subject: Re: (TFT) Re: definitions of stats - and stuff - for Jay
> Date: Mon, 2 Mar 2009 08:59:49 GMT
>
>
> To tell the truth, I'm sick of the idea of killing to solve the problem.
> Fantasy land should have rules agasinst killing...
>
> ____________________________________________________________
>
>
> Chris Nicole
> www.loran.karoo.net/
>
>
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