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RE: (TFT) Dragons of Underearth Versus Melee/Advanced Melee/Wizard/Advanced Wizard
> From: hulkasgt@yahoo.com
>
> How do you guys feel about these changes?
The rules seem to suggest that the only stategic value comes from troop placement. Internal ability not so much. If feels like they are written by a drill instructor who's job is to create robots. "Your mission is to move your miniature in a timely and efficient maner when your turn comes. Nothing else." Usefull enough in getting a unit to ship out as one force, but seems to stifle individuality.
Not really interested in the inner life of heros. No small squads of specialist sent in to break open the seige. The only solution is more men or better equipment. I don't like it. Someone read TFT and realized a 46 point character could beat their entire army. Dragons of Underearth should be renamed. "Wargamming attempts to abort role playing before it learns to walk."
Because that is what we are talking about here. In D&D the characters crawl along. In TFT the players can learn to walk, if they produce their own magic items. Their own spells and tactics. TFT allows for a fast combat system. At best these rules go there. Then it can be said that "TFT allows for the Dragons of Underearth rules, but Dragons of Underearth alone will not get you TFT."
In fact it looks to me like a punative set of regulations. The kind designed to keep the soldiers in Baracks 12 to quit making noise all night playing cards. Yeah that's it. Rerelease dragons as "Curfew! TFT edition. Go to bed early and without your supper. Oh and clean up all those bodies on the way to your room."
David Michael Grouchy II
p.s. all meant in good fun. I would still play a game. :)
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