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Re: (TFT) Half-Hex Corridors
As they say that is really "F__ked Up". Where was the quality control?
Did the artist that created those and the editor of the supplement
even play the game? Apparently not.
Of course you always get half hexes when you draw straight lines
against the grain of the hex sheet. We always simply rule that a
figure can not enter a half hex and move on. Easy and playable.
Problem solved. That Cardboard Heros Dungeon Floor plan is unplayable.
David O. Miller
On Mar 11, 2009, at 12:55 PM, Sgt Hulka wrote:
Out of curiosity I recently checked out the thumbnails of the Steve
Jackson Games' old Cardboard Heroes Dungeon floors to see how they
used hexes for square rooms. I was surprised to see 1-hex wide
corridors that alternated between full and half-hexes:
http://www.sjgames.com/heroes/artdf9.html
I guess the "ruling" for movement on those corridors would be to
treat two half-hexes as a full hex. But that could get messy if
players wanted to start ending their moves "between hexes" on a
regular board.
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